This is Part 2 of the tutorial video for my Surface Normals-based relighting tool for Shake. I was sleep-deprived when I recorded the walkthrough. It'll get edited as soon as the other training videos are online. I refer to the normals pass as a UV pass once or twice, and refer to it once as being pretty, I think... I'm rarely that spacey. Really.
While use of any of these tools is entirely at your own discretion and risk, I'm available for consulting on the use of these tools. Simple direction I'll provide at my convenience via email. This does not include any support for rendering out surface normals from your 3d package of choice: there are too many possible workflows for me to address, and that part of the process is largely up to you.
More involved consulting may be acquired depending on your location and my availability.
Custom scripting or modifications to the existing tools to address your workflow concerns may be possible for a fee.